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Fundamentals of C/C++ Game Programming: Using Target-based Development
Fundamentals of C/C++ Game Programming: Using Target-based Development

Book Details

This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
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  • Author Brian Beuken
  • ISBN13 9781032863801
  • ISBN10 1032863803
  • Pages 490
  • Published 2025
  • Fecha de publicación 04/12/2025
  • Language German, French
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Fundamentals of C/C++ Game Programming: Using Target-based Development

Fundamentals of C/C++ Game Programming: Using Target-based Development (German, French)

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