Detalles del libro
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
- Autores Fletcher Dunn, Ian Parberry
- ISBN13 9781568817231
- ISBN10 1568817231
- Páginas 846
- Año de Edición 2011
- Fecha de publicación 02/11/2011
- Idioma Alemán, Francés
Reseñas y valoraciones
3D Math Primer for Graphics and Game Development (Alemán, Francés)
- De
- Fletcher Dunn, Ian Parberry
- |
- A K Peters/CRC Press (2011)
- 9781568817231



