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Game Programming for Artists
Game Programming for Artists

Detalles del libro

Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Foreword -- Introduction -- CHAPTER 1: Introduction to Programming -- A PROGRAM BY ANY OTHER NAME -- COMPUTERS ARE DUMB ... -- ... AND PROGRAMMERS ARE LAZY -- DON'T FEAR THE MATH -- PROGRAMMING LANGUAGES -- Interpreted Languages -- Compiled Languages -- Syntax -- C# and C++ -- JavaScript -- COMMON PROGRAMMING CONSTRUCTS (OR BUILDING BLOCKS) -- Formatting -- Variables -- Data Types -- Numeric -- String and Character -- Boolean -- Operators -- Addition (+) -- Subtraction ( - ) -- Multiplication (*) -- Division (/) -- Modulus (%) -- Assignment (=) -- Comparators -- Increment and Decrement (++ and -- ) -- Conditionals -- Logical Operators -- And (& &) -- Or (||) -- Not (!) -- Combos -- Loops -- while loops -- do while loops -- for loops -- THOSE ARE THE BASICS -- CAHPTER 2: Introduction to Game Engines -- GAME ENGINES -- A Brief History ... -- Under the Hood -- GAME LOOPS -- The Basics: Update and Render Phases -- Delta Time -- The Details: Running Speed -- The Details: Engine Code -- The Details: Update Phase -- The Details: Render Phase -- On Graphics Hardware -- Objects in 3D Games -- Shaders -- Rendering Pipeline -- Optimized Images -- PLACING OBJECTS IN A GAME -- PHYSICS -- DIFFERENT GAME ENGINES -- Picking a Game Engine -- Features -- Familiarity -- WRITING YOUR OWN GAME ENGINE -- However -- CHAPTER 3: The Recipes -- ABOUT THE CODE -- GAME DESIGN NOTES -- Scope -- Prototyping -- THE TIP OF THE ICEBERG -- HOW TO USE THE RECIPE CHAPTERS -- LIST OF RECIPES -- Building Blocks -- Introduction to Object-Oriented Programming -- Introduction to C# -- Game Recipes -- Static, Singletons, and Game Managers -- Endless Runner -- Artificial Intelligence (AI) and Non-Player Characters (NPCs) -- Physics-Based Character Controller -- CHAPTER 4: Introduction to Object-Oriented Programming -- OBJECTS
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  • Autores Jarryd Huntley, Hanna Brady
  • ISBN13 9781138106130
  • ISBN10 1138106135
  • Páginas 156
  • Año de Edición 2026
  • Fecha de publicación 15/05/2026
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Game Programming for Artists

165,82€ 174,55€ -5%
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165,82€ 174,55€ -5%
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